... the Blender way would be nice ... OT can flatten the terrain under a building, but this way a sub-terrain level design could work better whiteout the terrain getting into the model room-space. Also, there may be a lot of detail redone during construction of cities. --- would there be a way to get .obj format of certain tiles in all lower LODs ? Also, OT has a square edges height data terrain, so when you edit and put it in again, will you stick at the same square density of height data, or is a higher density allowed there ? (like, all the planes in 10m square and urban area tiles whyte around 2-0,5m square to have the needed detail there). - as for dirt roads and rivers, i think there will be a more complex option set for those in future. May be good hawing a talk about these things whyte Cameni (whyte all possible near water surface/material possibilities in mind). A possible waterfall-generator in the river tool, if the slope of the vector track terrain gets over 90 degree angle would be interesting too.