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Messages - monks

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136
General Discussion / Re: Where can the GIS data be downloaded?
« on: March 17, 2013, 10:15:10 pm »
pm sent.

monks

137
General Discussion / Re: Road map
« on: March 17, 2013, 02:23:33 pm »
To Do list
 Compile and upload the latest shp files to the ftp, and generally back-up project stuff.

 Add link to homepage to the online map.

 Finalise the next terrain build as much as possible, includes some alteration to some sites for 3D modellers. Base dem needs respanning so that will involve another round of tests with GTS to get the textures right.

 Get terrain and texture data from the next build back into the Global Mapper project.

 Start to make placeholder 3D models for the various sites so folks can have a rough idea of what's what at each location.

monks

138
General Discussion / Road map
« on: March 17, 2013, 02:16:47 pm »
Thought I'd continue over the main thread from the previous boards- it was called Next Steps over there. This is where the next steps and general progress will be posted. A roadmap I guess.

monks

139
General Discussion / Re: Where can the GIS data be downloaded?
« on: March 17, 2013, 02:04:19 pm »
I've tracked down what I think are the latest Global Mapper project files- so many it's getting confusing! The latest update is 149 so you can imagine how many project files are on there  :o
Yeh, I have two core files. One for the Outerra stuff and one for general shp files- which used to be the core project file but the Outerra one has somwhat taken over now since it has all the up to date terrain in there.
 I'll have to compile all the shp files into one folder but prioritising what I think are the latest versions. So I'll have to add those last to overwrite any older versions. Then I can upload them to the ftp.
 I don't think merging the two projects would be a good idea since the shp one contains data which is rarely used -to date anyway. Saves loading it all in everytime you open the project.
 I also need to get the Outerra build terrain back into the GM project along with the GTS texture. And for the next build I'm going to alter the base dem fairly drastically- just respanning it- so the old base dem needs to be replaced too. We found that the base dem is too high...and that figures because the base dem was originally intended to cover the entire span of the terrain. But over the years a two layer approach evolved, so now we're adding stuff to the base dem- that's why we're getting very high terrain and lots of moorland in the GTS textures. I always figured we could respan the base dem once I'd decided to go the two layer route, but it was always scheduled for some distant time in the future as and when needed, so that's why it got forgotten about and overlooked.  ;D

monks

140
General Discussion / Re: Introduce Yourself!
« on: March 17, 2013, 01:40:17 am »
There's a guy asking for the links to the GIS data. No response as yet...

 Anyway, I've been trying to reacquaint myself with the Global Mapper core data...I think I need to do that soon because it's all getting a bit murky as to where all the files are heh. Basically I have two projects which cover almost everything. I've found one of them which covers the terrain export to Outerra. The other one should be all of the shp files. I do have the shp files backed up so in an emergency I could fairly easily reconstruct the project but I'd prefer to locate the working file. I'll have a look tomorrow.

monks

141
3D Model Places / Re: Amon Hen
« on: March 17, 2013, 01:34:46 am »
Hope you're on the mend now Vellum.  ;)

http://lotr.wikia.com/wiki/Parth_Galen

Yes, I just need to cut a 1-2 pixel wide flat area next to the lake for the Parth Galen.

monks

142
General Discussion / Re: photos and links question
« on: March 16, 2013, 08:33:38 pm »
Cheers vellum. I did have some difficulties with the install, I'm still testing it as there's been some crashing...but there's some possible solution been posted by Autodesk so I'm just testing those out. Sounds like you live right in the sticks dude! Gotta take the good with the bad I guess- I bet you have some quality views too ;)
 I thnk we can easily go between Blender and Max I reckon if we have to at any point.

monks

143
General Discussion / Re: Where can the GIS data be downloaded?
« on: March 16, 2013, 08:26:47 pm »
I need to put a link to the map in the new website frontpage here:
http://www.me-dem.me.uk/

 I think it needs an image like the galleries and vids, but say "online map". So I'll have to resize them so we can fit the 3 on there.
 Do you have ftp access from filezilla or something?

monks

144
General Discussion / Re: Introduce Yourself!
« on: March 16, 2013, 08:23:16 pm »
Hi Jeremy- yes should have spotted that straight away!  ;)

monks

145
General Discussion / Re: photos and links question
« on: March 15, 2013, 01:01:51 am »
They're more questions for Robes, Vellum.
 I've just started a course in 3DS Max and got a license. :) I think what I'll learn will be applicable to all kinds of apps, including Blender.  ;)

monks

146
General Discussion / Re: Where can the GIS data be downloaded?
« on: March 09, 2013, 02:22:59 am »
Hi Elenaran, yes we have a good number of data layers, but not as many as we would like. We have them in .shp format- well any format that Global Mapper can output. One of our members put up an online map- can't access the link at the mo though. Why do you ask?

monks

147
General Discussion / Re: Introduce Yourself!
« on: March 08, 2013, 06:11:07 pm »
Hi Markey, thanks, good to see you! ;)

monks

148
3D Model Places / Re: Amon Hen
« on: February 28, 2013, 12:35:53 pm »
 The surface of Nen Hithoel will be around 5900m (subtract 5486 to get the actual height above sea level) = 414m. We need to create the Parth Galen, the grassy sward aaround the lake perimeter where Frodo and co landed. Fonstad has it at around 400 feet across at its wider points. That's 1 or 2 pixels in our terrain model. It's barely visible but it will make a difference once it's there. At the moment the hills run too close to the water's edge and there's no room for a natural landing so I need set it somehow.
 The first pic shows the lake level at 5900m (414m). That looks about right for setting it once Outerra lakes happen. We have no figures for how high Rauros was, but we are limited to the height between the lake level and the lowest point in the marshes to the south. I did include this as a consideration when I created the terrain model. I can create a flat area connecting up the lowest marsh level and the foot of the falls. The lowest area of marsh is at 5650m. So in theory if we wanted we could have Rauros as high as 5900-5650 = 250m, almost 1000 ft. But I think that's too high, plus we want to try preserve some slope in the land leading down into the marshes. Fonstad has the falls slope quite gradual, ie they're not a vertical fall, but I think it makes more sense to have them dramatic. There's a falls in Iceland that I've seen called Skogafoss which I think we should model Rauros on, but increasing its height quite a bit since it's only 60m high.
 http://3.bp.blogspot.com/-7AgYq8ZU-1g/UPamtndtIzI/AAAAAAAALws/Z2G1bTaWQkw/s1600/Skogafoss.jpg

I think setting Rauros at around 146m/480 ft high is a good height. Here's the water level. I can get those cliffs around it fairly easily I think.

The only way this stuff will impact on Amon Hen is the creation of the Parth Galen which is where the route up to Amon Hen begins. So, not much really. Just stuff we have to start considering.  ;)

monks

149
3D Model Places / Re: Amon Hen
« on: February 27, 2013, 10:32:02 pm »
Here's the new site wip. There are now no other hills which dominate that vacinity so they would be natural sites for the seats. They're both roughly just over 2000 ft high, 600m or so. That's the elevation given by Strachey. I can't see any elevations in Fonstad and there are no other to my knowledge...unless I check the ICE.
 They're not too steep or high so I think they're realistic climbs for Hobbits in the allotted time... ;D I might have to take the Amon Hen a bit back to avoid getting those cliffs because Parth Galen needs to be there- I'll see what I can do with that..
 The river course is a bit adrift. It's a case of either altering it in the maps a little to the left, or shifting Amon Hen a little to the right. I'm not sure which to do at the moment. The whole river and falls needs a bit more attention.
 Again, the water level will be up to the top of those plygons in the island.

monks

monks

150
3D Model Places / Re: Amon Hen
« on: February 27, 2013, 09:11:08 pm »
Vellum, here's how the Amon Hen site stands at the moment.

The water line will be as marked around the island of Tol Brandir when Outerra's lakes come online. At the moment the two hills to the south are not positioned close enough to the lake. Really there should only be two hills there. So the ones in the foreground will either have to be lowered, or the two closest to the lake need to be raised. The course of the river down to the falls is not that well defined yet but we don't need it to be for creating Amon Hen. The red line shows the path up the hill.
 It's not that difficult to make the changes. I've got a couple of options.

monks

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