Ah no good deed goes unpunished LOL. I started this with the towers, so today I'm trying to get rid of the vertical line at the entry and entry tower and what do I find, I apparently didn't have my z axis locked when I extruded the tower originally!! So now I have to try and correct this little bugger. I suspect that my meshes are a nightmare, but such is the learning process, I'll keep plugging at this. One thing I really didn't consider when I started was scale. I drew up the plan and elevation in autocad, converted the images to pdfs, then to photoshop to make jpgs/pngs to use as a background image. I started working on the model, then realized I needed a human sized object, which is way to big for the model. I think the model will need to be globally scaled up at least 2x.
All in all though I still consider this a success, as I am more knowledgeable in blender than when I started. Thanks for the offer on texture help, we'll see what comes next
Blender has an internal render engine called "cycles render", so far pretty much all I know about it is watching one tutorial, so my skills are very limited.
Might be a bit before I get this finished up, I can only work on this an hour or so a day atm.
Vellum