Middle-Earth World > General Discussion

Multiple Planets

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Redrobes:
I heard some talk about issues with the Mars data the other day and also someone asking why there wasnt a moon image in outerra to which they replied its going to be a full planet moon so yes I think that the talk is of getting the whole solar system in place. I would doubt that it would do more than the solar system as floating point arithmetic gets weird with really big or small numbers which must be issued to render extreme sized areas. Theres some algorithms to mitigate that but my experience is that even with these about a solar system is as much as one could expect. I think they are actually going to do it tho.

monks:
I had the privalege of a sneak peak of Mars yesterday. It looks...well, exactly as you'd think it would if you've seen NASA WorldWind Mars, or other visualisations. But Outerra's will look a lot better at the surface since it has the hybrid fractal details at small scales.

monks

planetsim:
Actually Orbiter has already solved the floating point issue and can simulate the Solar system to considerable detail, allowing spacecraft etc. It provides the capability to add custom graphics clients and a D3D9 & D3D11 client already exists and works quite well. I was thinking of using Bullet for short range stuff only like vehicles, characters etc.

Yeah I think the best way to do this would be to export out the planetary position data and the user's/camera's position and use that as input for the Outerra camera. The rest can be handled by Outerra itself. Of course spacecraft rendering will have to done on top of what Outerra itself renders when they are visible.

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