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Multiple Planets

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planetsim:
Hi,

I am currently building a rendering engine for a space flight simulator called Orbiter. It supports the simulation of the Solar System. I would love to try and integrate it with Outerra. Is it possible to have multiple planets in Outerra as the camera in Orbiter can zoom to any planet within our solar system.

PytonPago:

--- Quote from: planetsim on February 01, 2014, 06:36:18 am ---Hi,

I am currently building a rendering engine for a space flight simulator called Orbiter. It supports the simulation of the Solar System. I would love to try and integrate it with Outerra. Is it possible to have multiple planets in Outerra as the camera in Orbiter can zoom to any planet within our solar system.

--- End quote ---

OT team plans to do the whole Sol system when they ready whyte Earth - also a planet generator/creator should be made ... but it can take some 3-5 yrs.

planetsim:
Thanks and that is good news. In that case, I will start integrating this with Orbiter.

By the way I plan to use bullet physics too. Is it possibly for me to independently use Bullet in the same process/application in which Outerra is running ?

I guess that Outerra creates Bullet physics world using the Bullet library that its linked to statically. Can I use this too, for lets say navigating inside a space station orbitting Earth ?

cameni:
These are questions for the Outerra forum. A short answer - multiple planets aren't supported yet, and the focus is initially on simulation on planet Earth. In future there will be more bodies from our solar system, using available data.

Bullet - perhaps could be reused, but we aren't that far yet. We'll have to do several changes to it to make it more suitable to handle the scale first.

PytonPago:

--- Quote from: planetsim on February 01, 2014, 08:56:55 am ---I guess that Outerra creates Bullet physics world using the Bullet library that its linked to statically. Can I use this too, for lets say navigating inside a space station orbitting Earth ?

--- End quote ---

Well see how the integration goes whyte implementing the "black box" - something like a sandbox objects scripts mod into OT. As for space-dynamics, im not sure, how well bullet handles mass-gravity type stuff. Doe, position of objects in the internal coordinate systems is no problem, making relations to other objects/Earth surface shouldn't be a problem ...

 ... Are you trying to toss Sauron out to the moon ? Im sure, Gandalf already found a magic spell for it - should be a backdoor to rocket and quantum physics problems in ME. You should talk to him. :D

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