I'm tooling around with getting some models into Outerra and trying to establish a 3D modelling workflow. Very basic stuff at the moment. I'm writing some documentation as I do it. I'll post that when it's half decent- it might help
I'm using Max 2013.
First pic is two textured spheres. One using normal mapping.
Second is a tower about 70 feet high. No texturing as yet. There's a feature to flatten the ground first but not used that here.
monks