This is the tmd for the last build dates 310113. It has 16 file inputs, many are tiled sets. I rebuilt the whole dir structure but it didn't load any files. Tmd loaded fine. So I'll try rebuild it manually. I reckon all of the files going to the Mincraft peeps could just as easily be exported from the tmd network as from Global Mapper.
I might not do things the same way this time around. The tmd might be different. So much has changed with WM anyway in 7 years.
https://my.pcloud.com/publink/show?code=XZX6SMkZHhoyPaP0QABXDqTV7xjE684cUUQX
monks
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11
on: March 24, 2020, 05:59:11 pm
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Started by bburns - Last post by monks | ||
12
on: March 23, 2020, 03:12:38 pm
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Started by bburns - Last post by monks | ||
The folder MakeRoomForShadowBuild contains the files which go into the World Machine tmd build.
The World machine input files are in the HillsMask dir. The parent folder contains other important files. I'm going through the files one by one in my list to see which are there. If I find them all, it might be possible to reconstruct the tmd. Setting up a directory path structure would probably enable opening of it good to go, presuming your machine can open it of course. I'm on 32 GB. //I found them all. There are 4 terrains. Base dem. Mountains. Lowlands. Africa (south east lower corner). All in tile form. The lowlands went in as a png. The rest are hfz. So, I'll try and recreate the file structure and then open up the tmd. I'm also in the middle of creating a tiled gmp with all of the terrain and vector layers in one place. monks |
13
on: March 22, 2020, 04:04:41 pm
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Started by bburns - Last post by monks | ||
This is the entire build process and sundry other instructions I think...
This 34 KB one not the 30 KB one is the latest...Workflow_for_OUTERRA_BUILD.txt monks |
14
on: March 22, 2020, 03:55:19 pm
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Started by bburns - Last post by monks | ||
And here's another...it actually gives the "Africa" settings in the Layout view of WM.
FILE_PATHS.txt F:\MEDEM\HILLS_MASK\Base_10K_Coastlines2.hfz F:\MEDEM\HILLS_MASK\Estuaries_test9.png F:\MEDEM\HILLS_MASK\40kRivers\40K_rivers_x%.2d_y%.2d.png F:\MEDEM\HILLS_MASK\Lakes_10K_grey_2.png F:\MEDEM\HILLS_MASK\Hills_Dummy.png F:\MEDEM\HILLS_MASK\Mountain_Extents_TEST9.png F:\MEDEM\HILLS_MASK\test_grey.png F:\MEDEM\HILLS_MASK\20K_Wetlands_grey.png F:\MEDEM\HILLS_MASK\40KLowlandTiles\301012\Lowlands_x%.2d_y%.2d.png F:\MEDEM\HILLS_MASK\40K_Mts\251012\Again\40kMtsNoHills_x%.2d_y%.2d.hfz F:\MEDEM\HILLS_MASK\Africa_241012\Fix\Africa__x%.2d_y%.2d.hfz F:\MEDEM\HILLS_MASK\DesertCoastlineMask10.png TEX F:\MEDEM\HILLS_MASK\Mordor_Extents2_20K_grey_2.png F:\MEDEM\HILLS_MASK\Africa_SnowMask.png F:\MEDEM\HILLS_MASK\AfricaMask_20K_2.png F:\MEDEM\HILLS_MASK\Forests.png Africa settings: x = 783.9 Km y = -0m Width = 1216.10 Km Height = 512.05 Km Width per tile = 608.05 Km Height pre tile = 512.05 Km -------------------------- F:\MEDEM\HILLS_MASK\Base_10K_Coastlines2.hfz F:\MEDEM\HILLS_MASK\Estuaries_test9.png F:\MEDEM\HILLS_MASK\40kRivers\40K_rivers_x%.2d_y%.2d.png F:\MEDEM\HILLS_MASK\Lakes_10K_grey_2.png F:\MEDEM\HILLS_MASK\Hills_Dummy.png F:\MEDEM\HILLS_MASK\Mountain_Extents_TEST13.png F:\MEDEM\HILLS_MASK\test_grey.png F:\MEDEM\HILLS_MASK\20K_Wetlands_grey.png F:\MEDEM\HILLS_MASK\40KLowlandTiles\301012\Lowlands_x%.2d_y%.2d.png F:\MEDEM\HILLS_MASK\40K_Mts\251012\Again\Latest\40kMtsNoHills_x%.2d_y%.2d.hfz F:\MEDEM\HILLS_MASK\Africa_241012\Fix\Africa__x%.2d_y%.2d.hfz F:\MEDEM\HILLS_MASK\DesertCoastlineMask10.png TEX F:\MEDEM\HILLS_MASK\Mordor_Extents2_20K_grey_2.png F:\MEDEM\HILLS_MASK\Africa_SnowMask.png F:\MEDEM\HILLS_MASK\AfricaMask_20K_2.png F:\MEDEM\HILLS_MASK\Forests.png Africa settings: x = 783.9 Km y = -0m Width = 1216.10 Km Height = 512.05 Km Width per tile = 608.05 Km Height pre tile = 512.05 Km monks |
15
on: March 22, 2020, 03:49:43 pm
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Started by bburns - Last post by monks | ||
Look what I found...a list of all of the input files into the tmd on Dec 2012. I'll see if that proves to be the latest. It may well be. It looks like I put the south-east terrain in separately as "Africa"...I seem to remember using the Layout for that...not ideal...
OuterraBuild_December12_files.txt Outerra Build Dec 2012 Tmd: Build271112_LowerDesert Files: Base F:\MEDEM\HILLS_MASK\Base_10K_Coastlines2.hfz Estuaries F:\MEDEM\HILLS_MASK\Estuaries_test9.png Rivers 4 x 20K tiles F:\MEDEM\HILLS_MASK\40kRivers\40K_rivers_x%.2d_y%.2d.png Lakes C:\Medem\OUTERRA_BUILD_PROCESS\Lakes_10K_grey.png Hills (dummy blank file) F:\MEDEM\HILLS_MASK\Hills_Dummy.png Mts Mask F:\MEDEM\HILLS_MASK\Mountain_Extents_TEST9.png Mordor Mask F:\MEDEM\HILLS_MASK\test_grey.png Wetlands Mask C:\Medem\OUTERRA_BUILD_PROCESS\20K_Wetlands_grey.png Real Terrain Lowlands 4 x 20K tiles F:\MEDEM\HILLS_MASK\40KLowlandTiles\301012\Lowlands_x%.2d_y%.2d.png Mask for Desert Coastline F:\MEDEM\HILLS_MASK\DesertCoastlineMask10.png Desert Terrain (Africa) F:\MEDEM\HILLS_MASK\Africa_241012\Fix\Africa__x%.2d_y%.2d.hfz Mountains 40K Mts exported from GM F:\MEDEM\HILLS_MASK\40K_Mts\251012\Again\40kMtsNoHills_x%.2d_y%.2d.hfz Mordor Mask Mask for Texture F:\MEDEM\HILLS_MASK\Mordor_Extents2_20K_grey_2.png Snow Mask Stops snow on Desert F:\MEDEM\HILLS_MASK\Africa_SnowMask.png Africa Mask Texture mask F:\MEDEM\HILLS_MASK\AfricaMask_20K_2.png Forest Mask for texturer F:\MEDEM\HILLS_MASK\Forests.png monks |
16
on: March 22, 2020, 03:05:16 pm
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Started by bburns - Last post by monks | ||
ok, the best candidate for the latest material- that being the base dem and the mountains is the project 270912_New_Mountains_Extents_17_*.gmp. 4 of them numbered A1, A2, B1, B2.
The 3rd terrain layer is the lowlands layer which fills in all of the content not covered by the the other two. It is only added to the terrain in the tmd. Do a search for: Lowlands_x00_y00.png You can find all of the tiles in a format useful to GM in the folder 40klowlandtiles. There are 4 of them. This will give you the latest ones at the end of 2012....so looks like the end of 2012...early 2013 was the last outing of the project. They are in the folder 301012 which agrees with the date of the gmp above and with the Outerra build file in the following post below. So I've narrowed the final run down to between Sep and the Dec of 2012. MakeRoomforShadowBuild\HILLS_MASK\40KLowlandTiles\301012 I need to check the heights on the base dem with the heights in the "lops" to determine whether the base dem represents the final for output version from the project. The 'lops' were used to level off to a flat plane at fixed heights, the mountains areas. There are two ways to apply the lops. Either within the project itself or at export. Basically, if they are checked in the Control Centre they will be applied to the exported terrain. Forget the other projects for now. There is a txt file called "How_to_rectify_an_image"...which gives you the instructions on how to get data of all kinds into the GM project...and also contains some info using Wintopo. The last project files are in kinda early 2013 I think. But the terrain in the GM project is extremely unlikely to have changed in that last year. monks |
17
on: March 22, 2020, 02:13:00 pm
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Started by bburns - Last post by monks | ||
The Minecraft group are not actually interested in moving over to Outerra. Just to clarify.
Yes, I'll be looking at the tmds because the input files into those tmds represent the very latest files. So it would be helpful to work backwards. I'm looking to trace latest base dem, mountains set and 3rd layer. The vectors always resided in the SHPs folders so no problems there. For the time being the .bts 'Test_*' appear to be the latest base dem. monks |
18
on: March 21, 2020, 07:02:28 pm
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Started by bburns - Last post by hellricer | ||
Hey, monks, thanks for the heads up. I'll definitely check it out.
I can give some update although I didn't get too far yet. First of all, thanks a lot for sharing everything! I managed to download (hopefully) everything important for the World Machine sessions. Sadly, most of the latest project files are way too complex for my current setup (I have 16gb ram, but I'm running the WM on linux through Windows emulator which is probably why it always crashes while building the project.) Also, there's one File Input which is unnamed and I couldn't deduce what it's supposed to be... So far I managed to build '30_09_12_New_Hills_Mask_4.tmd' project, which is not as complex as the 'Build_*' projects... Now I'll have (obviously) much more time to dive into it again, so I hope I'll make some progress with building the 40k successfully. |
19
on: March 21, 2020, 01:41:07 pm
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Started by bburns - Last post by monks | ||
Copy of message in the GD share:
Hi Robert, going through files to send to the Minecraft team who want to use the data. This is the foundation topo. This file comes with the tfw and projection info so be sure to also download those too. You already have access to this directory but I'm just giving you the headsup as I go through these over the next few days. Those project files mentioned on the Outerra boards are a bit crap. There are way better ones. Map88_20k. There are also .prj and .tfw as mentioned. monks |
20
on: March 20, 2020, 10:50:24 pm
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Started by bburns - Last post by monks | ||
I just opened the file. There are absolutely loads more layers than that hellricer. For starters there's no terrain in there. There are prob 150 vector layers missing from this and all the terrain which includes the base dem, the mountains, Mordor and the fill layer. They were all kept separate in the end because of the sheer size of it. So it's a case of tracking down the terrain layers that are the most recent. All of the .shps layers are in the SHP folder...they're the vectors.
monks |