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Messages - monks

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16
General Discussion / Re: Rendering some maps
« on: February 03, 2020, 03:32:48 pm »
The stuff is on my google drive. I need to go back in and find the latest project again. I did find it and I marked the hard drive with "latest"  :D So, I could give you access but it would prob be confusing and frustrating for you right now. It wouldn't take me long to track the project down and identify it. There's other stuff too which ism;'t on the google drive yet but it's more periphery- not core. I need to sit down and identify which projects are the latest- it ended up being split into multiple projects. There is one huge one which won't open -but I splintered projects off from it. So, I can do it at the w/e or before and let you have access to the drive and any updates you if I have any.

monks

17
General Discussion / Re: Rendering some maps
« on: November 30, 2019, 04:13:02 pm »
I've just opened the global mapper package file in GM 14.2.3 which was the latest one I used in the workflow. It is a zipped .gmp file at 3.6 GB. Not tested its compatibility with the latest version of GM. All of the necessary filers are zipped in that file. There are a vast number of other files and packages and projects which are not included in that file as they are not needed for the Outerra build run. As a whole all of this comprises the project data.
 There is also a workflow .txt which details the workflow I used. There are also lots of other procedures and processes outlined in that too.

 I'm going to have poke around today and determine which files are the central ones to the project. Get some kind of idea of what's what.

18
General Discussion / Re: Rendering some maps
« on: November 09, 2019, 04:36:32 pm »
I'm uploading the data to my Google Drive. It will take another two weeks at least. There will be a fair amount of data in there that is not necessary to have. I need to organize it once it's on there. I also intend to reconstruct the Global Mapper project file and the World Machine project file. All of the files will be missing from the directories so I'll have to reconstruct a folder with the files in them and point the apps at them. So. we're talking prob 3 weeks on this at least.

monks

19
General Discussion / Re: Rendering some maps
« on: November 03, 2019, 04:28:13 pm »
ok cool...that's one half of what's needed. Storage is there now. Uploading it all will take weeks though.
 Mike at Global Mapper -reinstate hfz- sure he'll do it....ahh yeh hfz fine. cool.


 The other half is World Machine.

The whole idea was to use industry standards and treat the map as if it were 'real'- that is use GIS mapping software. Because, as Tolkien stated, M-E IS Earth but set back in history- an alternate timeline. There was no proprietary format of course for it.

monks

20
General Discussion / Re: Rendering some maps
« on: October 27, 2019, 10:13:34 pm »
 Me and Brano will split the project storage over 2 Google Drives around 65 GBs of space.

monks

21
General Discussion / Re: Rendering some maps
« on: October 26, 2019, 04:02:01 pm »
Yeh, don't panic Brian, this release of the data was not aimed at you!  ;D lol You've done some good stuff with the maps. Any interest is great. I've posted a link to your stuff on FB.

 Personally I doubt if anyone will be forthcoming, but it's worth a go. Brano has offered to put the data on their server. He also mentioned a Google Drive. So, I think hosting of the data can be worked out.

monks

22
General Discussion / Re: Rendering some maps
« on: October 24, 2019, 12:10:36 pm »
I'm going to just cut to the chase and post about this on the Outerra Boards. I'm pretty sure I've got all the data and I know what's needed. I'll probably drop Brano an email too since I think the Outerra community is the best place for this.

monks

23
General Discussion / Re: Rendering some maps
« on: October 23, 2019, 01:14:55 pm »
 :D I'm still in contact with Seer on FB. I have a project that works with Global Mapper 14- which is the GM I have. I have World Machine projects in WM 2.3 Professional 64 bit edition.
 Global Mapper contacted me yaknow two years ago because they were looking for projects that they could showcase using their software. Nothing came of it- probably because the project was in remission.
 To make it happen it needs the following:

 Someone other than me with Global Mapper.
 Someone other than me with World Machine.
 Someone other than me with Outerra.
 HFZ support being reinstated in Global Mapper- speak to Mike over there. If someone gets a recent copy the support for it almost certainly won't be in there anymore. I did get Mike to reinstate it once after he inadvertently forgot to include it- there are like over a 100 formats that it supports.
 It is possible to do it without HFZ support but HFZ is way better than the other option .bt.
 Someone with a powerful PC. The World Machine renders that knit all of the output from GM into a tile set for Outerra take days. World Machine adds all the erosion and blends stuff together.
 
Obviously it would need Brano's support (mapressor) getting it into Outerra. I *think* he would be ok with it given enough interest. Someone also needs to run mapressor- but most people with Outerra could do it.

 I do have the workflow I used in a text file- not that you'd need to follow it exactly...you might get away with not using World Machine...but I can't see any other program out there being the right fit for the job- all round.

 The project would need storage- we used to use Oshyan Greene's ftp...but something else would be necessary now.

 That's just to touch base camp on it.

I think 2013 was the last year we worked on it...possibly into early 2014..I've got the project spread over 6 hard disks...backups...it appears I've probably got it duplicated 2 or 3 times. The last Global Mapper file is dated early 2013, a zipped format .gmp at 3.7 GB.

Me, personally, I think Outerra is the community to pitch this at. It's the only renderer that could do it justice- sheer scale, and geoerffed.

monks

24
General Discussion / Re: Rendering some maps
« on: October 21, 2019, 09:35:47 pm »
I sent you a text the other day Robes...to your moby...prob no longer your number though. Yeh, sent you an email ages ago but your emails have always been iffy so never knew whether you received it or not... ;D
 I think the aim should be to get it into Outerra again...clearly...but with a single project in Global Mapper. So it demands that someone in the project has Global Mapper. So they'll have to put their money where their mouth is if they want it to happen... ::) ;D

monks

25
General Discussion / Re: Rendering some maps
« on: October 19, 2019, 07:39:47 pm »
Hi, cheers for that. Looks great!

 Maybe I should release the data. I no longer work on it or have to time to work on it. I do still have it--- I'd have to dig it all out. It would require that someone using the data have Global Mapper- the project is in a very old version of Global Mapper...and I'd prob have to point it to all of the files again as it has all been split up and moved from the original directories. Wouldn't be straight forward task but I certainly have all of the shp files and the dems. I couldn't do it just at the moment though either as I'm busy in the middle of something else. I wouldn't want to get sucked back into being 'support' for a project either...

monks

26
General Discussion / Re: Where can the GIS data be downloaded?
« on: January 16, 2016, 10:46:59 pm »
I'm in the process of setting a new website up. My last one was deleted by my ISP because I owed them a fiver...d*cks...well this is late to the party :-D...

monks

27
3D Model Places / Re: Miscellaneous buildings
« on: May 04, 2015, 10:28:58 am »
Looking good man...I've been doing some texturng of late in Max, so I could easily help with that. You were saying about lighting...in Max I'd like to set up a camera based ambient occlusion shader. Basically it's applied to the camera itself so everything gets shaded from one source, rather than having to set up each texture individually. Mental Ray I believe. It makes models look better- the effect is quite significant. Any place to download it? If you're n to finished with it yet...there's no hurry. :-)
 Robes mentioned something about Augmented Reality in Blender being pretty good. I was applying with a plugin in Max...but the results were less than inspiring. I was going to look at open source AR....well that's a completely different subject anyway.

monks

28
General Discussion / Re: Introduce Yourself!
« on: May 01, 2015, 11:18:48 am »
Hi John...nice to meet you!

 Yes, things are in a bit of a lull at the moment but it'll pass. We have a long history.... ;D

monks

29
3D Model Places / Re: Miscellaneous buildings
« on: May 01, 2015, 11:16:57 am »
oh thanks!..you got a link to it please?  8)

monks

30
General Discussion / Re: Maps
« on: April 16, 2014, 11:47:17 am »
It looks sweet that :) Distortion is inevitable unless you reproject your map. I'm not an expert in projections though...and anyway, at the end of the day, you just want to minimise your distortion. But you might have a rationale for who drew the map and what projections they would have access to to.

monks

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