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Messages - planetsim

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General Discussion / Re: Multiple Planets
« on: May 28, 2014, 06:08:18 pm »
Actually Orbiter has already solved the floating point issue and can simulate the Solar system to considerable detail, allowing spacecraft etc. It provides the capability to add custom graphics clients and a D3D9 & D3D11 client already exists and works quite well. I was thinking of using Bullet for short range stuff only like vehicles, characters etc.

Yeah I think the best way to do this would be to export out the planetary position data and the user's/camera's position and use that as input for the Outerra camera. The rest can be handled by Outerra itself. Of course spacecraft rendering will have to done on top of what Outerra itself renders when they are visible.

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General Discussion / Re: Multiple Planets
« on: February 01, 2014, 08:56:55 am »
Thanks and that is good news. In that case, I will start integrating this with Orbiter.

By the way I plan to use bullet physics too. Is it possibly for me to independently use Bullet in the same process/application in which Outerra is running ?

I guess that Outerra creates Bullet physics world using the Bullet library that its linked to statically. Can I use this too, for lets say navigating inside a space station orbitting Earth ?

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General Discussion / Multiple Planets
« on: February 01, 2014, 06:36:18 am »
Hi,

I am currently building a rendering engine for a space flight simulator called Orbiter. It supports the simulation of the Solar System. I would love to try and integrate it with Outerra. Is it possible to have multiple planets in Outerra as the camera in Orbiter can zoom to any planet within our solar system.

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