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General Discussion / Re: Multiple Planets
« on: May 28, 2014, 06:08:18 pm »
Actually Orbiter has already solved the floating point issue and can simulate the Solar system to considerable detail, allowing spacecraft etc. It provides the capability to add custom graphics clients and a D3D9 & D3D11 client already exists and works quite well. I was thinking of using Bullet for short range stuff only like vehicles, characters etc.
Yeah I think the best way to do this would be to export out the planetary position data and the user's/camera's position and use that as input for the Outerra camera. The rest can be handled by Outerra itself. Of course spacecraft rendering will have to done on top of what Outerra itself renders when they are visible.
Yeah I think the best way to do this would be to export out the planetary position data and the user's/camera's position and use that as input for the Outerra camera. The rest can be handled by Outerra itself. Of course spacecraft rendering will have to done on top of what Outerra itself renders when they are visible.