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General Discussion / 8 bit Heightmap [for Minecraft]?
« on: January 22, 2014, 04:38:00 am »I'm in the middle of a game project for a studio and all of my me-dem projects are on a backup hd because I ran out of space on my computer. So I can't render anything out. The old renders are nowhere near the finished state of the latest terrain, it's not worth using to be honest. I can have a look to see if I still have the original output files from the last render before it got converted to the Outerra native format. Other than that, folks will have to wait a couple of months- could be a little as a few weeks- before I can go again.I'm gonna' respond here since I don't want to off-topic the intro thread.
Our "policy" for want of a better word, is to not give out the terrain at full res. We could give you a 10K terrain and you could always upsample it.
Since Minecraft has a height limit of 256, an 8 bit heightmap would be sufficient for my needs. I have no idea how getting an 8 bit heightmap from the elevation data would work, but if I have to wait...I'll wait.
When you say '10K terrain' what exactly do you mean? What's the dimensions? As a reminder I'm shooting for at least 24000x24000. 48000x48000 would be better!
So...no 8 bit greyscale heightmaps lying around? Doesn't have to be latest version or anything.
Take care.