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 41 
 on: October 23, 2019, 01:14:55 pm 
Started by bburns - Last post by monks
 :D I'm still in contact with Seer on FB. I have a project that works with Global Mapper 14- which is the GM I have. I have World Machine projects in WM 2.3 Professional 64 bit edition.
 Global Mapper contacted me yaknow two years ago because they were looking for projects that they could showcase using their software. Nothing came of it- probably because the project was in remission.
 To make it happen it needs the following:

 Someone other than me with Global Mapper.
 Someone other than me with World Machine.
 Someone other than me with Outerra.
 HFZ support being reinstated in Global Mapper- speak to Mike over there. If someone gets a recent copy the support for it almost certainly won't be in there anymore. I did get Mike to reinstate it once after he inadvertently forgot to include it- there are like over a 100 formats that it supports.
 It is possible to do it without HFZ support but HFZ is way better than the other option .bt.
 Someone with a powerful PC. The World Machine renders that knit all of the output from GM into a tile set for Outerra take days. World Machine adds all the erosion and blends stuff together.
 
Obviously it would need Brano's support (mapressor) getting it into Outerra. I *think* he would be ok with it given enough interest. Someone also needs to run mapressor- but most people with Outerra could do it.

 I do have the workflow I used in a text file- not that you'd need to follow it exactly...you might get away with not using World Machine...but I can't see any other program out there being the right fit for the job- all round.

 The project would need storage- we used to use Oshyan Greene's ftp...but something else would be necessary now.

 That's just to touch base camp on it.

I think 2013 was the last year we worked on it...possibly into early 2014..I've got the project spread over 6 hard disks...backups...it appears I've probably got it duplicated 2 or 3 times. The last Global Mapper file is dated early 2013, a zipped format .gmp at 3.7 GB.

Me, personally, I think Outerra is the community to pitch this at. It's the only renderer that could do it justice- sheer scale, and geoerffed.

monks

 42 
 on: October 23, 2019, 03:41:17 am 
Started by hellricer - Last post by jvangeld
I just added a number of additional shapefiles to the repository. Namely, Citadels, Hamlets, Secondary Roads, Stonefields, TertiaryRoads, TowersAndKeeps, Vulcanism and Wetlands. Vulcanism and Wetlands should be of particular interest, since both of those include some important places.

 43 
 on: October 23, 2019, 03:37:49 am 
Started by hellricer - Last post by jvangeld
Dang. Some of my brothers play Mount & Blade, I will have to point them to it.

 44 
 on: October 23, 2019, 03:12:16 am 
Started by bburns - Last post by jvangeld
That is a really nice render. Between you and Hellricer the GIS files are really improving.

Just to get this ME-DEM reunion really cooking, I sent SeerBlue an e-mail.

 45 
 on: October 22, 2019, 10:47:22 pm 
Started by bburns - Last post by bburns
Hi monks and Redrobes - I didn't realize you had written - I thought I was subscribed to this topic!

My main purpose was to make some detailed maps to play AIME with - like down to the 1 meter level. That would involve procedural generation, which I'm not very familiar with. But I figured I could feed it your 10k DEM (200m/px) as a starting point and have it fill in the blanks.

Then I got interested in making a nicely labelled map, and played around a bit with the shapefiles - adding region and mountain layers with curved labels and fontsize in km. I put that all on Github here https://github.com/bburns/arda, minus the 10k DEM - it's still a little preliminary.

Anyway, I'll be switching now to the procedural generation, but could post a map to reddit r/tolkienfans to see if anyone was interested in helping maintain the project. And I haven't written to jvangeld yet - will do that also.

Thanks again for the awesome maps! :)

 46 
 on: October 21, 2019, 09:35:47 pm 
Started by bburns - Last post by monks
I sent you a text the other day Robes...to your moby...prob no longer your number though. Yeh, sent you an email ages ago but your emails have always been iffy so never knew whether you received it or not... ;D
 I think the aim should be to get it into Outerra again...clearly...but with a single project in Global Mapper. So it demands that someone in the project has Global Mapper. So they'll have to put their money where their mouth is if they want it to happen... ::) ;D

monks

 47 
 on: October 21, 2019, 08:49:35 pm 
Started by bburns - Last post by Redrobes
Hi Brian, I think Monks had the final data but I think I still have the files we used to create the data but it wont be any good to you. Between us I think we could recreate the data set that we got to the final state.

Personally I think it might be a good idea to release the data in whatever form we had it in as were both no longer working on it now. But I agree with Monks in that to use it outside of the weird system we had you really need to use Global Mapper.

In a sense we released the data for Outerra because it was a proper 3D realtime engine that made it possible for people to see it without having to faff about with the data set much to get it into a form that someone could use. Outerra was an app that fitted perfectly in with our data as at the time we had no real time system to display it properly.

Red,

P.S. Hey Monks, long time no speaky ! Will have to catch up :)

 48 
 on: October 19, 2019, 07:39:47 pm 
Started by bburns - Last post by monks
Hi, cheers for that. Looks great!

 Maybe I should release the data. I no longer work on it or have to time to work on it. I do still have it--- I'd have to dig it all out. It would require that someone using the data have Global Mapper- the project is in a very old version of Global Mapper...and I'd prob have to point it to all of the files again as it has all been split up and moved from the original directories. Wouldn't be straight forward task but I certainly have all of the shp files and the dems. I couldn't do it just at the moment though either as I'm busy in the middle of something else. I wouldn't want to get sucked back into being 'support' for a project either...

monks

 49 
 on: October 17, 2019, 04:39:39 am 
Started by bburns - Last post by bburns
Hello all, I've started playing Adventures in Middle Earth and was interested in making some landscapes to make exploring the world more interesting - then I wondered if someone else had made a DEM for Middle Earth, and found the incredible work that you guys (monks) did. So I got the 10k DEM file [1] and the Shapefiles [2] and put them into QGIS and with some coloring and hillshading have this so far -

https://imgur.com/M8f83o3

What took the most time was aligning the DEM and the vectors - the georeferencing plugin didn't seem to work very well, so I tried editing a world file for the DEM directly and importing it - that worked a bit better, though took many tries to get everything lined up, and it's still not perfect. The current world file has -

200.1
0
0
-200.1
-900
2001100

Some things to do -

- add linear mountain ranges for labelling (just did a few so far)
- add regions for labelling
- try some different color and labelling schemes

I'll post updates here if I make more/better renders - I'm still experimenting with colors and styles.

Thanks for all the great work you guys have done - I hope this project keeps going!

[1] http://worlds.outercraft.com/forum/index.php/topic,27.60.htm
[2] https://github.com/jvangeld/ME-GIS

Brian
https://brianburns.org


 50 
 on: September 20, 2019, 01:45:40 pm 
Started by hellricer - Last post by hellricer
Not sure if you're aware of the awesome modification of Mount & Blade game called The Last Days.

It's community-made, non-commercial project with tons of beautiful 3D models, textures, sounds, music, etc. I believe it's the most complex game modification in Middle-earth settings that was ever made.

Maybe some models could serve as an inspiration, or maybe we could get in touch with the team and ask them if they would be willing to donate some models.

It seems that although it exists for years, its development team is still working on it. The number of places/models grew a lot in recent years.

I've made an album to showcase some places from this beautiful game: https://imgur.com/a/A1OlH

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