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Messages - vellum

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3D Model Places / Re: Miscellaneous buildings
« on: May 08, 2015, 01:57:28 am »
Monks / RR

I've made some small updates to the castle, but I left out the door at the entry balcony LOL so I need to go back in and fix that.  The meshes are still in a questionable state but I'll see about exporting it in collada / obj / 3ds so you guys can play with putting it in play where ever the world needs it!!  same link  http://www.cartographersguild.com/showthread.php?t=30409

PM's inbound


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3D Model Places / Re: Miscellaneous buildings
« on: May 04, 2015, 01:30:22 pm »
Ah no good deed goes unpunished LOL.   I started this with the towers, so today I'm trying to get rid of the vertical line at the entry and entry tower and what do I find, I apparently didn't have my z axis locked when I extruded the tower originally!!  So now I have to try and correct this little bugger.   I suspect that my meshes are a nightmare, but such is the learning process, I'll keep plugging at this.  One thing I really didn't consider when I started was scale.  I drew up the plan and elevation in autocad, converted the images to pdfs, then to photoshop to make jpgs/pngs to use as a background image.  I started working on the model, then realized I needed a human sized object, which is way to big for the model. I think the model will need to be globally scaled up at least 2x.

All in all though I still consider this a success, as I am more knowledgeable in blender than when I started.  Thanks for the offer on texture help, we'll see what comes next  :)  Blender has an internal render engine called "cycles render", so far pretty much all I know about it is watching one tutorial, so my skills are very limited. 

Might be a bit before I get this finished up, I can only work on this an hour or so a day atm.

Vellum


3
3D Model Places / Re: Miscellaneous buildings
« on: May 03, 2015, 02:10:08 am »
Here be the link http://www.cartographersguild.com/showthread.php?t=30409  I've changed the front entry to an arched recess with an arched door, this isn't shown on the render on CG.  I've got to learn about lighting to get some better renders. 

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3D Model Places / Miscellaneous buildings
« on: April 25, 2015, 01:05:11 pm »
Hey Monks / RR 

I've posted up a castle over on CG in the 3d forum.  Just a blender model atm, no textures etc.  Needs some mesh cleanup and the windows added,once I clean that up you guys are welcome to plop it in the world somewhere if you like.

V

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3D Model Places / Re: Amon Hen
« on: March 25, 2013, 03:18:14 pm »
Redrobes  thanks for the location of Parth Galen :) 

6
General Discussion / Re: photos and links question
« on: March 25, 2013, 02:55:58 pm »
Hey Monks I think the fbx file transfers between blender and max fairly well, at least in simple meshes so far.  I sent a mesh in fbx to my son to open in max to tell me how I was doing and he could tell what was going on.  We can give the transfers a try when I tweek amon hen a tad more, I'll send you a copy to play with.  I'm not really sure of the difference between obj and fbx in Max, just followed the instructions by my son LOL.  But I think the fbx allows more info on the model (not at all positive on this). 

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3D Model Places / Re: Amon Hen
« on: March 15, 2013, 03:09:59 pm »
Hey Monks this is looking better everytime I check in!!  I've not done any updates on Amon Hen for a couple of weeks, but will get back to this once I recover.  In the middle of the kitchen remodel, I picked up what I thought was a cold, turned out to be pneumonia, has put a bump in the road in the kitchen as well as Amon Hen LOL.. I've spent the last week mostly sleeping  :(, Dr said another week or so to get back to normal, don't even feel like surfing, now that's not feeling well  ;)

I honestly don't remember Parth Galen at all from reading the books many years ago.  Is there any descriptions of this location?  If there is I'd be interested in looking into them.

8
General Discussion / Re: photos and links question
« on: March 15, 2013, 02:59:07 pm »
Nice that you've been able to take a max class ;D.  Some kind of organized instruction never hurts, good luck with it.  Now I expect those buildings to be sprouting up all over middle earth LOL  A Blender group in my area would be nice, but I've found none atm.   College towns might have at least an interested following, but alas I'm a good ways away from any of those either, well ones I want to travel to MUHAHA. 

9
General Discussion / Re: Introduce Yourself!
« on: March 08, 2013, 04:24:31 pm »
Hey Marky good that you could join us, even if its for the reading  ;D

10
General Discussion / Re: Where can the GIS data be downloaded?
« on: March 08, 2013, 04:23:39 pm »
http://www.cartographersguild.com/general-miscellaneous-mapping/1332-middle-earth-dem-project-37.html    Read this, there is a link to download site.  Monks can better tell you the deal when he logs in.

11
General Discussion / Re: Where can the GIS data be downloaded?
« on: March 08, 2013, 04:20:37 pm »
elenaran, I think there is a link on CG site for the download.  I'll have to look it up

12
General Discussion / Re: photos and links question
« on: February 28, 2013, 02:32:00 pm »
Just thought I'd post up a couple of glitches I've noticed here.
1.  The read new thread contents button continues to show the thread as unread / read. eg sometimes its correct and sometimes it's not.
2.  If you don't log in you can't see the thumbnails, this may be the way the SMF software works?  I think it would be a good idea for folks to see the thumbnail

13
3D Model Places / Re: Amon Hen
« on: February 28, 2013, 03:12:01 am »
Hey that's looking good  :) Thanks for showing me the update gives me an idea how it will be situated with the surrounding terrain. I'm still tied up with the kitchen remodel, no water or wastelines (the whole house, baths etc) hooked back up atm.  So if I'm kinda sparse I'm not ignoring ya all, just working my but off LOL.  I've been reading the posts but I'm more brain dead when I do, so once I'm through this remodel I'll reread them to fully appreciate what you've got going on.  Thanks again for keeping me updated.

14
General Discussion / helms deep diorama
« on: February 26, 2013, 03:12:58 pm »
Hey check this out, pretty cool physical diorama of battle of helms deep http://www.silversnail.com/gallery/2

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3D Model Places / Re: Amon Hen
« on: February 25, 2013, 03:36:13 pm »
Monks, here's the stair vid link really fast and easy  ;)

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