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General Discussion / Monks - terrain-making guidance? THX
« on: October 22, 2013, 02:33:20 am »
Hi,
Congrats on your success with Outerra; the new stuff looks great.  Believe it or not, I have been following your progress on/off for almost 7 years.  I finally got inspired to do a similar project for another non-tolkien realm.  It looks like the tools you are using have come a long way. I recall the old site having a lot of useful material on the painstaking process of creating the terrain with a mix of l3dt, world machine, probably Wilbur, and I am sure some others.  I found the old defunct forums, and much of this data is still there, but the bulk of it is 5-7 years old.  This discovery prompted a few questions:
Can you please lay out what the current work flow looks like, still the same?
Is most of the rough forming done, and now you are just polishing?  Or are you still creating new land? 
Are you actually using real DEM data, or is it just for reference? 
If so, how do you stitch it?
If you were starting from scratch, how would you do it? 
I have Wilbur, CS6 and L3DT Pro.  Any others?
I understand that Outerra can handle a range of terrain grid spacing.  is there a sweetspot?  What are you using?  I think i recall your project being 40k x 40k.  Am i correct?
thanks!!

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