Outerra Worlds Forums

Middle-Earth World => 3D Model Places => Topic started by: vellum on February 22, 2013, 03:10:30 am

Title: Amon Hen
Post by: vellum on February 22, 2013, 03:10:30 am
Well I've been threatening to learn blender, so amon hen looked like it might be a good basic place for me to start.  I've see what I can do with this for you guys.
Title: Re: Amon Hen
Post by: Redrobes on February 22, 2013, 12:59:03 pm
The watchtower seat on the hill ? That sounds cool. I was thinking that in time I might have a go at the Statues of Argonath guarding the Anduin not far from there. At the mo tho Outerra does not support rivers so our Anduin is not placed and the lakes are especially sunken so that they make mini seas so Outerra can render them with water. So it might be a little difficult to place the exact spot at this time tho it should be easier in due course.
Title: Re: Amon Hen
Post by: vellum on February 22, 2013, 03:21:02 pm
Yep that would be the place, where aragon fought the orcs, helping frodo to escape with sam.  It has the four birds on top / stairs through middle / two base guardians.  I think as far as the landscape location goes, its kind of up in the air.  From the reference photos it looks like is more rolling hilltop with no great elevation differences, while a mat painting has it standing overlooking a great drop into what I suppose is the river.  In any case this will take me awhile as I'm starting from dead zero with blender. But you guys have worked on this quite a while so I hope you won't mind if it takes me awhile also.
Title: Re: Amon Hen
Post by: monks on February 22, 2013, 04:04:26 pm
That sounds great vellum. Just remember whast we said about using the films as refs  ;D That's probably the number one thing that will cause ip issues. All I say is if you're going to use use them, tweak them enough to make them only suggestive.
 I can look into that location for the next build. I think we'll have to release update builds as we go on- with new locations patched in. We'll need to do that for lake areas anyway, because the lakes will change their height.
 There's a few refs you could use. THe books of course...the films, paintings by Tolkien artists, Wynn Fonstad's Atlas of M-E, and the role playing resources, especially from I.C.E. I'll be posting a list later today with that short list of ref ideas.

monks
Title: Re: Amon Hen
Post by: vellum on February 24, 2013, 04:23:05 pm
As I said on CG my kitchen project is really kickin my butt atm, so by the time evening arrives I'm beat.  that said I've gotten a rough, though really out of proportion block out of the stairs and pedestal and column layout worked up.  I'll post up a thumb sometime next week, this will be an untextured mass model of course.  As a complete blender newbie this has been a real learning experience for me, there are a ton of interface commands and procedures to learn, so this will be a slow moving target LOL.  In any case I will keep plugging away on it so we have a model to plop in for a test run.

I know you said you also where interested in learning blender so a new version of blender has been release in the past week which has apparently added some really nice features.  Go download it  :D 
Title: Re: Amon Hen
Post by: monks on February 24, 2013, 04:59:48 pm
:) looking forward to seeing your progress on this...and I have to rep you for wading in there!  ;D If you ever need help, Robes has used it a fair bit as you know. Did I just pass the buck there? lol
I've not decided if I'm going to use Blender or Max yet...I also need to get this final builders version out before I can move over to the modelling. Beyond that, I suspect the terrain patch updates will have to be done incrementally. I'm anticipating the new stuff -should be fun. I pmed you btw ;) I can get you some pics from role playing sources if you want...I'll try. Every little helps right? Well, let me know, maybe you've already made up your mind on sources.

monks
Title: Re: Amon Hen
Post by: vellum on February 24, 2013, 05:54:37 pm
You might wait on the rep until you see what I made LOL !!!  this thing is terrible atm  :(
I think the way I'll approach this model is to use the photo ref so I can get somewhat correct proportions, then we can mod it to kill any obvious issues.  For my first try I think I need the reference help once I become comfortable with blender I can move on actually playing around with the development of new ideas / models. 
Title: Re: Amon Hen
Post by: monks on February 24, 2013, 10:23:48 pm
hehe...well perhaps but you haven't seen mine yet either! :-D Hmm...I'm downloading Blender anyway. I'll certainly be taking a look at it even if I can't quite yet commit to fully getting serious with it. Oh yes, just realised I need a 3 button mouse. I'll try it with this thing- it's got a button but it's really a wheel.

monks
Title: Re: Amon Hen
Post by: vellum on February 25, 2013, 01:31:26 am
I'm using a wheel mouse, so far no issues with the wheel that I know, but then again what do I know, I've only had this loaded for a bit over 24 hrs  ::)
Title: Re: Amon Hen
Post by: vellum on February 25, 2013, 04:00:23 am
Ok here's your laugh of the day, I present Amon hen LOL.  there is so many things wrong with this, but at least I'm learning blender a tad
(http://)
Title: Re: Amon Hen
Post by: monks on February 25, 2013, 12:45:24 pm
:) That's a good start vellum. Even with just some texturing and perhaps bump mapped detail (or whatever the latest technique is called these days) that could look passable. Like you said, at least you're learning it. Were the stairs going down into it hard to do?

monks
Title: Re: Amon Hen
Post by: vellum on February 25, 2013, 03:10:15 pm
Actually the stairs where one of the easier parts for me. I found a youtube video which uses, insert plane, extrude 2 verts down z, array and it auto generated the stairs to the number you told it to.  I'll see if I can find the video again and link to it so you can see it.  This has given me more trouble with the top cap and column bases being linked together and I am unable to edit each individually.  Don't have any idea what I did to cause that, but is as if I joined them, but they lost all verts/planes/faces to edit, only the linework shows up  >:(.

I will probably redo this again and use the mirror modifier to make sure everything is symmetrical where it needs to be. In the meantime tho I'll more than likely fool around with it as is to figure out texture libraries and mapping.
Title: Re: Amon Hen
Post by: vellum on February 25, 2013, 03:36:13 pm
Monks, here's the stair vid link Making stairs in blender (http://www.youtube.com/watch?v=X9SGeesdqys#ws) really fast and easy  ;)
Title: Re: Amon Hen
Post by: monks on February 25, 2013, 09:37:11 pm
Thanks for the vid ;)

 Yes, that's a nice feature. Stuff like the edtiing problems happening is what I encountered in Sketchup. I found that I couldn't select certain objects individually after a while but it took a couple of steps to fix it in the end.

monks
Title: Re: Amon Hen
Post by: monks on February 27, 2013, 09:11:08 pm
Vellum, here's how the Amon Hen site stands at the moment.

The water line will be as marked around the island of Tol Brandir when Outerra's lakes come online. At the moment the two hills to the south are not positioned close enough to the lake. Really there should only be two hills there. So the ones in the foreground will either have to be lowered, or the two closest to the lake need to be raised. The course of the river down to the falls is not that well defined yet but we don't need it to be for creating Amon Hen. The red line shows the path up the hill.
 It's not that difficult to make the changes. I've got a couple of options.

monks
Title: Re: Amon Hen
Post by: monks on February 27, 2013, 10:32:02 pm
Here's the new site wip. There are now no other hills which dominate that vacinity so they would be natural sites for the seats. They're both roughly just over 2000 ft high, 600m or so. That's the elevation given by Strachey. I can't see any elevations in Fonstad and there are no other to my knowledge...unless I check the ICE.
 They're not too steep or high so I think they're realistic climbs for Hobbits in the allotted time... ;D I might have to take the Amon Hen a bit back to avoid getting those cliffs because Parth Galen needs to be there- I'll see what I can do with that..
 The river course is a bit adrift. It's a case of either altering it in the maps a little to the left, or shifting Amon Hen a little to the right. I'm not sure which to do at the moment. The whole river and falls needs a bit more attention.
 Again, the water level will be up to the top of those plygons in the island.

monks

monks
Title: Re: Amon Hen
Post by: vellum on February 28, 2013, 03:12:01 am
Hey that's looking good  :) Thanks for showing me the update gives me an idea how it will be situated with the surrounding terrain. I'm still tied up with the kitchen remodel, no water or wastelines (the whole house, baths etc) hooked back up atm.  So if I'm kinda sparse I'm not ignoring ya all, just working my but off LOL.  I've been reading the posts but I'm more brain dead when I do, so once I'm through this remodel I'll reread them to fully appreciate what you've got going on.  Thanks again for keeping me updated.
Title: Re: Amon Hen
Post by: monks on February 28, 2013, 12:35:53 pm
 The surface of Nen Hithoel will be around 5900m (subtract 5486 to get the actual height above sea level) = 414m. We need to create the Parth Galen, the grassy sward aaround the lake perimeter where Frodo and co landed. Fonstad has it at around 400 feet across at its wider points. That's 1 or 2 pixels in our terrain model. It's barely visible but it will make a difference once it's there. At the moment the hills run too close to the water's edge and there's no room for a natural landing so I need set it somehow.
 The first pic shows the lake level at 5900m (414m). That looks about right for setting it once Outerra lakes happen. We have no figures for how high Rauros was, but we are limited to the height between the lake level and the lowest point in the marshes to the south. I did include this as a consideration when I created the terrain model. I can create a flat area connecting up the lowest marsh level and the foot of the falls. The lowest area of marsh is at 5650m. So in theory if we wanted we could have Rauros as high as 5900-5650 = 250m, almost 1000 ft. But I think that's too high, plus we want to try preserve some slope in the land leading down into the marshes. Fonstad has the falls slope quite gradual, ie they're not a vertical fall, but I think it makes more sense to have them dramatic. There's a falls in Iceland that I've seen called Skogafoss which I think we should model Rauros on, but increasing its height quite a bit since it's only 60m high.
 http://3.bp.blogspot.com/-7AgYq8ZU-1g/UPamtndtIzI/AAAAAAAALws/Z2G1bTaWQkw/s1600/Skogafoss.jpg (http://3.bp.blogspot.com/-7AgYq8ZU-1g/UPamtndtIzI/AAAAAAAALws/Z2G1bTaWQkw/s1600/Skogafoss.jpg)

I think setting Rauros at around 146m/480 ft high is a good height. Here's the water level. I can get those cliffs around it fairly easily I think.

The only way this stuff will impact on Amon Hen is the creation of the Parth Galen which is where the route up to Amon Hen begins. So, not much really. Just stuff we have to start considering.  ;)

monks
Title: Re: Amon Hen
Post by: vellum on March 15, 2013, 03:09:59 pm
Hey Monks this is looking better everytime I check in!!  I've not done any updates on Amon Hen for a couple of weeks, but will get back to this once I recover.  In the middle of the kitchen remodel, I picked up what I thought was a cold, turned out to be pneumonia, has put a bump in the road in the kitchen as well as Amon Hen LOL.. I've spent the last week mostly sleeping  :(, Dr said another week or so to get back to normal, don't even feel like surfing, now that's not feeling well  ;)

I honestly don't remember Parth Galen at all from reading the books many years ago.  Is there any descriptions of this location?  If there is I'd be interested in looking into them.
Title: Re: Amon Hen
Post by: Redrobes on March 15, 2013, 11:23:09 pm
Monks, that does look cool.

Vellum, firstly I had to look up what the Parth Galen is. Its the shoreline where Frodo casts off the boat and Sam tries to swim after the boat - where Aragorn and Co split up.

Also, glad your better - we have extended periods of inactivity here so don't be alarmed at a few weeks away. This is a slow boat down the Anduin... and its a eves and weekends only project when I get half a chance and life seems to have a habit of removing a lot of those chances.
Title: Re: Amon Hen
Post by: monks on March 17, 2013, 01:34:46 am
Hope you're on the mend now Vellum.  ;)

http://lotr.wikia.com/wiki/Parth_Galen (http://lotr.wikia.com/wiki/Parth_Galen)

Yes, I just need to cut a 1-2 pixel wide flat area next to the lake for the Parth Galen.

monks
Title: Re: Amon Hen
Post by: vellum on March 25, 2013, 03:18:14 pm
Redrobes  thanks for the location of Parth Galen :)