Middle-Earth World > General Discussion

Rendering some maps

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bburns:
Hello all, I've started playing Adventures in Middle Earth and was interested in making some landscapes to make exploring the world more interesting - then I wondered if someone else had made a DEM for Middle Earth, and found the incredible work that you guys (monks) did. So I got the 10k DEM file [1] and the Shapefiles [2] and put them into QGIS and with some coloring and hillshading have this so far -

https://imgur.com/M8f83o3

What took the most time was aligning the DEM and the vectors - the georeferencing plugin didn't seem to work very well, so I tried editing a world file for the DEM directly and importing it - that worked a bit better, though took many tries to get everything lined up, and it's still not perfect. The current world file has -

200.1
0
0
-200.1
-900
2001100

Some things to do -

- add linear mountain ranges for labelling (just did a few so far)
- add regions for labelling
- try some different color and labelling schemes

I'll post updates here if I make more/better renders - I'm still experimenting with colors and styles.

Thanks for all the great work you guys have done - I hope this project keeps going!

[1] http://worlds.outercraft.com/forum/index.php/topic,27.60.htm
[2] https://github.com/jvangeld/ME-GIS

Brian
https://brianburns.org

monks:
Hi, cheers for that. Looks great!

 Maybe I should release the data. I no longer work on it or have to time to work on it. I do still have it--- I'd have to dig it all out. It would require that someone using the data have Global Mapper- the project is in a very old version of Global Mapper...and I'd prob have to point it to all of the files again as it has all been split up and moved from the original directories. Wouldn't be straight forward task but I certainly have all of the shp files and the dems. I couldn't do it just at the moment though either as I'm busy in the middle of something else. I wouldn't want to get sucked back into being 'support' for a project either...

monks

Redrobes:
Hi Brian, I think Monks had the final data but I think I still have the files we used to create the data but it wont be any good to you. Between us I think we could recreate the data set that we got to the final state.

Personally I think it might be a good idea to release the data in whatever form we had it in as were both no longer working on it now. But I agree with Monks in that to use it outside of the weird system we had you really need to use Global Mapper.

In a sense we released the data for Outerra because it was a proper 3D realtime engine that made it possible for people to see it without having to faff about with the data set much to get it into a form that someone could use. Outerra was an app that fitted perfectly in with our data as at the time we had no real time system to display it properly.

Red,

P.S. Hey Monks, long time no speaky ! Will have to catch up :)

monks:
I sent you a text the other day Robes...to your moby...prob no longer your number though. Yeh, sent you an email ages ago but your emails have always been iffy so never knew whether you received it or not... ;D
 I think the aim should be to get it into Outerra again...clearly...but with a single project in Global Mapper. So it demands that someone in the project has Global Mapper. So they'll have to put their money where their mouth is if they want it to happen... ::) ;D

monks

bburns:
Hi monks and Redrobes - I didn't realize you had written - I thought I was subscribed to this topic!

My main purpose was to make some detailed maps to play AIME with - like down to the 1 meter level. That would involve procedural generation, which I'm not very familiar with. But I figured I could feed it your 10k DEM (200m/px) as a starting point and have it fill in the blanks.

Then I got interested in making a nicely labelled map, and played around a bit with the shapefiles - adding region and mountain layers with curved labels and fontsize in km. I put that all on Github here https://github.com/bburns/arda, minus the 10k DEM - it's still a little preliminary.

Anyway, I'll be switching now to the procedural generation, but could post a map to reddit r/tolkienfans to see if anyone was interested in helping maintain the project. And I haven't written to jvangeld yet - will do that also.

Thanks again for the awesome maps! :)

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