I've tracked down what I think are the latest Global Mapper project files- so many it's getting confusing! The latest update is 149 so you can imagine how many project files are on there
![Shocked :o](https://worlds.outercraft.com/forum/Smileys/default/shocked.gif)
Yeh, I have two core files. One for the Outerra stuff and one for general shp files- which used to be the core project file but the Outerra one has somwhat taken over now since it has all the up to date terrain in there.
I'll have to compile all the shp files into one folder but prioritising what I think are the latest versions. So I'll have to add those last to overwrite any older versions. Then I can upload them to the ftp.
I don't think merging the two projects would be a good idea since the shp one contains data which is rarely used -to date anyway. Saves loading it all in everytime you open the project.
I also need to get the Outerra build terrain back into the GM project along with the GTS texture. And for the next build I'm going to alter the base dem fairly drastically- just respanning it- so the old base dem needs to be replaced too. We found that the base dem is too high...and that figures because the base dem was originally intended to cover the entire span of the terrain. But over the years a two layer approach evolved, so now we're adding stuff to the base dem- that's why we're getting very high terrain and lots of moorland in the GTS textures. I always figured we could respan the base dem once I'd decided to go the two layer route, but it was always scheduled for some distant time in the future as and when needed, so that's why it got forgotten about and overlooked.
![Grin ;D](https://worlds.outercraft.com/forum/Smileys/default/grin.gif)
monks